Project Showcase
Advanced Dialogue System

My dialogue system is designed to feel natural and immersive, taking inspiration from Fisch. It features typewriter text, branching choices, and a proximity-based UI so interactions feel seamless—no clutter, no menus popping up out of nowhere. It’s simple, player-friendly, and helps give Driftweavers, (One of my unfinished projects), a more personal, story-type atmosphere.
Advanced Quests System

This is a very simple quests system I've made that makes you do simple quests such as: Jump five times or Collect 10 Cash, stuff like that. It also features data saving so it saves which quests you didn't complete and which you did, unless your gone for 24 hour and the timer resets.
"Find the button" type game

It’s kind of like a classic “find the button” game, but with a twist—instead of plain old buttons, players are searching for little icons of my avatar hidden around the map. Each icon is tucked into sneaky spots, some easy to grab and others tricky to notice, so it turns into a fun mix of exploring and sharp-eyed searching. The goal is simple: find them all and unlock progress.
Teleporter Tool System

The Teleporter Tool is a dynamic system that allows players to place two linked teleporters anywhere in the world, enabling instant travel between them for a limited time. Once both pads are placed, they automatically activate and remain functional for 10 seconds before deactivating and disappearing. The system handles placement and activation. Designed with efficiency and player usability in mind, the tool demonstrates clean scripting practices, and real-time object management within Roblox Studio.
